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masha

Godmother of construction

  • "masha" is female

Posts: 19,779

wcf.user.option.userOption56: CTU

wcf.user.option.userOption57: dies und das

Location: Colmar

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21

Saturday, November 8th 2014, 8:24pm

hast du irgendwelche Scripteinstellungen, die dies verhindern? Stell dein wad rein, da schaue ich rein

Mister86

Intermediate

  • "Mister86" is male

Posts: 449

wcf.user.option.userOption56: Im Moment nichts... eher programmieren... / TombEditor testen...

wcf.user.option.userOption57: momentan eher Smartphone-Games...

Location: Kleve am Niederrhein

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22

Sunday, November 23rd 2014, 3:10pm

ist zu groß... nur das Script oder alle 10 Wad-Dateien? Bzw. welche Dateien kannst du gebrauchen? Kann nur 700 MB hochladen... :roll:
Ehemals Schläfer

Baue weiterhin als "Schlaefer"

masha

Godmother of construction

  • "masha" is female

Posts: 19,779

wcf.user.option.userOption56: CTU

wcf.user.option.userOption57: dies und das

Location: Colmar

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23

Monday, November 24th 2014, 12:58pm

alle 10 wad dateien sind doch ausreichend - lade doch wo anders hoch und verlinke

Mister86

Intermediate

  • "Mister86" is male

Posts: 449

wcf.user.option.userOption56: Im Moment nichts... eher programmieren... / TombEditor testen...

wcf.user.option.userOption57: momentan eher Smartphone-Games...

Location: Kleve am Niederrhein

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24

Wednesday, December 3rd 2014, 2:55pm

@masha: Hast ne PN :)
Ehemals Schläfer

Baue weiterhin als "Schlaefer"

vandit

Intermediate

  • "vandit" is male

Posts: 323

wcf.user.option.userOption56: was Besonderes ;)

Location: Österreich

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25

Sunday, January 18th 2015, 9:22pm

Paolone hat einige Bugs von TRNG 1.2.2.7 behoben: http://www.tombraiderforums.com/showthre…262#post7262262

Quoted

This is the history of bug fixing:

History 1.2.2.7+
================

- Fixed bug about detector
In 1.2.2.7 release there was a crash when lara picked up the detector, before drawing it on the screen.

- Enlarged some internal memory buffers
It has been expanded the mesh buffer from 6 Mb to 12 Mb (some huge level had yet problems in wide spaces with meta2tr objects or rooms) and the sprite buffer to handle sprites of 256x256 pixels.

- Improved in NgTom2pc the sprite management
In previous version NGTom2pc was not able to handle 256x256 sprites

- Fixed bug about Frog-man enemy
In last 1.2.2.7 release the frog-man was drawn like he was a harpoon.

- Fixed misalignment about Detctor and Keypad
In previous release the position of keypad/detector or the text linked with them had often a bad position (letting not fully visible the object) or a bad alignment (between the item and the text).
Above problems occurred in according with different resolution where the shape ration was different than 1.3333 (common ration with resolution like 800x600 1024x768 ect)

- Fixed bug about custom button window in NGLE
In old 1.2.2.7 release, when you enabled the custom window to host your shortcuts, if you minimized the button window and then quit the ngle program, at next execution the button window was always minimized and there was no way to restore it.

- Fixed bug about Equipment for no weapon
In previous release when you set 0 for some weapon, like pistols, at start of that level, lara was yet able to extract (draw) pistols in spite they are missing in inventory and she were visible in the holsters.

- Fixed bug about boat sounds
A weird bug it has been detected about sfx sounds of boats.
When you drove at least once the boat and the go off, when lara turn at left or right, a sfx sound of the boat were played.

Neue Features wird es erst mit TRNG 1.2.2.8 geben. ;)
Jeder Tag ohne Lächeln ist ein verlorener Tag.